AI Insights · Timothy · April 2024
Top 5 PVP Games on Android in the Netherlands for Q1 2024
Analyzing the performance of the top 5 PVP games on Android in the Netherlands during the first quarter of 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top five PVP games on the Android platform in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Coin Master experienced a consistent increase in weekly revenue, starting at around $46K in early January and peaking at nearly $56K by the end of March. Weekly downloads began at approximately 2.2K and saw a gradual decline to just over 1.2K in February, before slightly recovering to about 1.6K in the final week of the quarter. The game maintained a relatively stable number of weekly active users, fluctuating between 21K and 26K throughout the quarter.
MONOPOLY GO! showed a steady rise in weekly revenue, starting at $33K and reaching around $41K by the end of March. Weekly downloads saw a downward trend initially, from 7.7K to 4.1K by late January, but stabilized around 4.1K to 5.5K for the rest of the quarter. Weekly active users remained fairly constant, ranging from 26K to 30K.
Brawl Stars from Supercell had an impressive performance with a notable increase in weekly revenue, starting at $28K and reaching nearly $48K by the end of March. Weekly downloads also demonstrated a significant growth, rising from 6.8K in January to approximately 14.8K in mid-March. The game’s weekly active users showed a strong upward trend, increasing from 214K at the beginning of January to over 440K by the end of the quarter.
Roblox maintained a steady weekly revenue, fluctuating around $30K to $34K throughout the quarter. Weekly downloads varied, starting at 8.6K and experiencing a peak of 10.7K in mid-March. The game’s weekly active users showed some fluctuations, starting at 758K in early January, dipping to around 662K by early March, and then rising again to approximately 699K by the end of March.
Pokémon GO had a varied performance in terms of weekly revenue, with a significant peak of $48K in mid-February. Weekly downloads showed an upward trend, starting at 1.5K in early January and reaching approximately 2.6K by late February. The game’s weekly active users ranged from 167K to 213K, showing a notable peak in late February.
For more detailed insights and data on these and other applications, visit Sensor Tower.